Google is your friend when it comes to finding tutorials of doing this. Then RPGmaker should take care of the rest. Find your file and make sure your transparency color is set to the background color. Go back to the resource manager and click import. Make sure you save it as a png and have the background of your sprites saved as a color you don't use (bright neon pink is my favorite). So making the sprites wider than 32 pixels will result in strange collisions. So you could make it 12x8 pixels and you sprites will be a single pixel. The RPGMaker MV software looks at whatever image you throw at it and divides it up in to 12x8. Also, RPGmaker follows the 32x32 pixel rule for each square. The size of the spritesheets made by the generator are 48x48 size tiles, for a total size of 576 pixels across, 384 pixels down. However, you must have the sheet follow that pattern of 12 images for each sprite. Now you can change the size of your sprites. Your custom sprites should follow this formula. You will notice that each sprite sheet has 8 differnt sprites. But is a nice alternative as you can use layers and stuff.Įxport a spritesheet (doesn't matter which one) from rpgmaker in the resource manager from RPGmaker. You could use ms paint if you really wanted to. Get yourself a paint program of some kind.
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